2014 was a landmark year in video-games. As the first full year with the current generation consoles of the Xbox One and Playstation 4 on the market, the ‘next-gen’ is becoming the norm in the release schedule. Despite the promise that this new generation will descend from the heavens and save us all, 2014 has seen more than its fair share of disappointing, lacking, and out right bad titles. Without further ado, the most disappointing titles of the year, ripped apart for your enjoyment.
Far Cry 4
So what can we expect from Far Cry 4, the follow up to 2012’s runaway success? More repetitive and arduous missions? Even more uninteresting protagonists? And instead of Vaas we have Pagan Min, whose personality (disorder) just can’t match up to his predecessors. The game suffers majorly from the Fallout: New Vegas syndrome of essentially consisting of a DLC package for the previous game. All the same mechanics, tons of re-used animations, no real new innovations whatsoever. Well, except the elephants.
Destiny had potential it could never hope to live up to. Despite it actually being a fun enough little shooter with solid gunplay and nice graphics, it was the hype train that really brought it down. With every expectation that it was going to be revolutionary, when it launched it was quickly discovered that it had about as much depth as the kiddie pool at Center Parcs. The story was paper-thin and the environments quickly grew tiresome. Not even Peter Dinklage’s dulcet tones could seem to spice it up after a while.
It was buggy, it crashed, and there was more than just minor frame-rate issues. All of these things could probably have been fixed if Ubisoft had delayed Unity a month or so, but as it was, they released it in a decidedly unpolished state. Which is sad, because it’s not a terrible game at its core. It’s just that the good elements were overshadowed by all the assassins falling over while their targets’ heads turned invisible.
It was a great premise. Hack the city, mess with bad guys, fun all around. The disappointments came in the execution. Hacking, the game’s real selling point, actually became tedious rather quickly, and then what were we left with? Terrible AI, repetitive missions, and cars that handled like wheelchairs on ice. Well, at least there was the super-interesting and nuanced protagonist to keep us going! If only.
The Elder Scrolls: Online
Elder Scrolls, with your friends. It was what every Skyrim player was clamouring for. What was delivered though, left a lot to be desired. ESO possessed a lacking story, unsatisfying mechanics and poor animations, all for nine pounds a month plus the upfront cost for the game. Great stuff. But the worst thing about it is how difficult it makes matchmaking and playing with your friends, how hard it tries to force a single-player experience down your throat. Because if you were going to do that anyway, couldn’t you have just given us Elder Scrolls VI?